Zoltan has created a very nice and elaborate tutorial about MetaSL based texturing in 3ds Max. Take a look and give it a try. During the series of articles, you will learn how to create this:
"This series of articles are about a texturing workflow and the related set of shader nodes called MUSH (MetaSL Utility Shaders). They allow the artist to texture up a mesh in high definition while keeping the artistic freedom to experiment and tweak the visuals in a simple way. These solutions are targeted mainly at game asset creators but might be useful to anyone who could live with the limitations of the methods."
- Zoltan
Part I: Overview
Part II: A basic example
Part III: Baking
Part IV: Displacement
Part V: An advanced example
Part VI: Tips and tricks
Part VII: Known issues
Part VIII: Node reference
If you like Zoltans work, also check out this article here:
http://www.zspline.net/blog/deposit-shader-in-mentalmill/
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