Right now the webpage is work in progress. For now you can find the first four chapters which are also available as PDF downloads for reading offline. These are draft versions of chapters and might be changed and updated.
New chapters will be added in the next weeks.
The chapters so far are:
- Chapter 1: MetaSL — Strategy and scope
- Chapter 2: Elements of the MetaSL language
- Chapter 3: Basic surface shaders
- Chapter 4: Rendering state
MetaSL is a platform independent shading language that can be translated to any existing target shading language. This makes it extremely useful if you need to deploy your shader on multiple platforms. Furthermore, you need to write your shader only once, allowing you to concentrate on the algorithmic aspect of your code rather than porting it manually from one language to another.
For sending feedback, you can take a look at the MetaSL Book open forum where you can leave your message and discuss with others.
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